Jeremy Prasatik from Dallas, Texas, has set up his own studio called JP33 that does it all - print, web, apparel, branding, online marketing/email campaigns, application interface and product packaging. Jeremy wears his influences on his sleeves, but we won’t hold it against him because he does a good job at doing it right. Check it!
Our industry is the fore-runner of hype. We praise the few that grab our attention and shun the rest.
We need something new every day. We are obsessed with finding fuel for our creativity. We're moving too fast!
Please, we beg of you, stop and smell the roses every once and awhile. Chances are you will notice something
just as good -- if not better -- than what you thought you needed to see. Timo Boese is one of those people.
You might not be looking for him, but he's right there at the top with the others, you just have to slow down
enough to see him. We actually stopped and sat down with Timo to ask him a few questions about what it's like
to be the guy stuck in the rose bushes.
FAIRspot: You've said that as a child you wanted to be either a crane operator or a professional
stunt-man. Maybe graphic design has some overlapping points with both. Have you found the thrill
and excitement that you wished for as a child in graphic design?
Timo Boese | Lowerground:
Hehe! That's true indeed. But maybe graphic design has even more exciting aspects than being
a crane operator. Right now I couldn't imagine any other realistic job I'd like to be doing
for the next several years. There are a lot of mini jobs included in many different fields
of design that keep the whole job very interesting. I am free to do what I like and I can
try things I haven't done before, figure them out by myself and see how things work.
And I can always blow some stuff up later.
FS: What's a typical day like for you?
TB:
I get up at half past 9 almost every day. Then it takes me up to 2 hours to have some coffee
and get ready for the day. During that time I review my emails, read some news and maybe
check files that I rendered or uploaded overnight. Around 10 to 11 I head to my office or
where I am working on location. I work till 8 or 10. I do take a break for lunch and some
surfing and chatting breaks. In the evening I try to quit work and spend some time with
my girlfriend and my friends doing all kind of things, excluding sports. I might check my
emails or render jobs before I go to bed. This is around 1 or 2a.m.
FS: Was there a single project that once completed, gave you the confidence to pursue graphic
design as a career?
TB: I don't think so. I got into graphic design from drawing. I don't know how
exactly the translation from analog art to digital media began. But it felt like something
that I did all day so there was no break in between.
Getting paid for what I did also began
quite early. I did a lot of technical illustrations for books and magazines. That translated
into scanning and illustrator. I did layout jobs as well and while I was studying designs
I got into motion graphics.
There was definitely a project that convinced me to get into motion
graphics. I was watching some short films in cinema and I saw Grammy Winner by Designer's
Republic. I was completely confused afterwards. I couldn't sleep because that video was running
around my brain. I contacted K7! records to send me a VHS tape and watched it over and over.
I had no clue how to accomplish what they did in that video.
I got rather ambitious about
learning motion graphics, starting from flash, to video editing tools, to compositing tools,
to 3d tools. It took half a year or so to learn the basics, then I took a video course at
the university. I tried to create an abstract 3D music video clip. I had no idea what I was
doing, but it worked out somehow. I got so much positive feedback that I gained the confidence
to stick with motion graphics, although (for me) producing the video clip was just some kind
of software experimentation.
FS: Do you still draw and paint using traditional tools?
TB: I do not draw as much these days. I used to draw a lot because my neighbor
and I were so impressed by Joe Johnston's and Ralph McQuarries' works that we wanted to do
the production paintings for the upcoming Star Wars Episodes in the nineties. Well, that did not
work out somehow.
I do a lot of sketches to keep things in mind and to arrange projects visually.
I also draw for projects demanding hand drawn footage. But I have no real ambitions to start
drawing just to draw. And I never liked painting, I was never good at it.
FS: How do you deal with clients that want to move in a direction you don't think is best?
TB: Of course a compromise must be found. I like working with clients who get
in contact with me because they like something I did and rely on me to do something cool for them.
But everybody has an opinion of what is the best, especially clients who know a lot about
their brand and the way it should be treated. Fortunately motion graphics is set relatively
free from style guides so I think there is a lot of space for compromise. But there is no special
way for dealing with that matter I think.
FS: What is the best part of participating in an art exhibition?
TB: The opening is really the best part. Seeing all of the artist's works
arranged together for the first time, meeting a lot of people, and being in a nice environment,
music... and free booze.
FS: How do you keep yourself motivated? What inspires you? What drives you?
TB: Besides money and fame, I simply like to do the kind of work that I do.
I have to keep myself in good mental shape to stay motivated and that requires vacation,
free time and sleep. I also do look at other people's work - books, movies and images.
Technical improvements are also interesting.
FS:
What's the typical process of creating a motion piece?
TB: The process starts with the briefing. Then I like to have some time to think
about it. You get a rough idea of what you want to do with the project. Within the next several
days you think a lot about it and figure out all parts of the project and all things that could
eventually become a problem. I write down all that stuff and do some sketches, collect some mood
samples and look for and think about what audio I could use. It's nice to have audio in time
so you can plan the tempo and all kinds of other things.
Next, I do some style frames in
Photoshop to specify the look I want the video to have.
Then I do the 3D and compositing parts,
depending on the project.
Last, I do the editing, music synchronizations, and effects rendering.
The audio is then reworked again with the addition of some sound effects and some small details.
FS: Do you envision an entire motion piece in your mind, or does it evolve and take shape during the production process?
TB: For the most part, I do, yes. If there is a story that is told I do envision
the project in my mind and specify the general ideas during the storyboarding process. Details,
slight changes and looks appear while working on it. But I think a motion piece is hard to
imagine sometimes. A specific idea could be very good, but turn out to be impossible to
convert to a movie. But I never start working on a motion piece without having any idea about
how it will unfold.
FS: Do you listen to music while working? If so, what type of music fuels or augments your creativity?
TB: I listen to music all the time. I don't think it fuels my creativity. It's just a basic necessity
like, for example, having a chair. I don't listen to progressive music during the day. If I have some time I try to
get new music, which happens about once a week. I check the albums and add several tracks to playlists that turn out
to be very long. It's very nice to have several 12 hour playlists you can play.
FS: Who are some of your favorite creative thinkers (living or not)?
TB: Barnett Newman and Deep Blue.
FS: Do you ever have time for personal projects?
TB: Not so much. I don't have a lot of spare time right now so I try to get away from the computer
whenever possible. Aside from my large projects, I keep myself busy with little projects that involve
illustrations or some designs. I hope I can find some time to care more about personal projects.
FS: What advice would you give to young aspiring designers?
TB: Do what you like to do. That should be what you are best at. Don't just follow any current
design trends and don't imitate what everybody else is doing right now. Be ambitious and patient. That might work.
And don't take yourself too seriously.
FS: What is coming up for Timo Boese and Lowerground in the near future?
TB: There is quite a lot going on now. Friends of mine and I just set up a motion graphics company.
It's called Shape and we are based in Berlin. More on that soon. Besides that I am working on several nice motion
and illustration projects right now. Everything is fine I think.
Thanks a lot for the interview!
Like what you see?
All works above are produced by and copyrighted by Timo Boese | Lowerground.
To view more of Timo's work, please visit his online portfolio at www.lowerground.com.
You can also catch up with Timo's more personal life at the Lowerground Blog.
If you find this site useful and want to tell others about it, we encourage you to link to our site.
It's easy! Just create a text-link written as "FAIRspot.com" or download our logo and buttons below: